What that means
Depending on the resource, this can include:- gamepad-friendly menu navigation,
- sensible focus behaviour in NUI,
- controller prompts alongside keyboard prompts,
- usable confirm, back and directional actions,
- avoiding interactions that require a mouse when an equivalent controller flow is practical,
- using FiveM input and key-mapping systems in ways that remain remappable where possible.
Per-resource support
Not every script has the same kind of interface, so controller behaviour is documented inside each script’s own section. For FzD Action Wheel, controller navigation is a native part of the resource rather than a compatibility add-on.FzD Action Wheel controls
See the Action Wheel input and controller documentation.