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Controller support is one of the core ideas behind FzD Scripts. Many FiveM resources are built around keyboard and mouse first, with gamepad support added later — if at all. Our goal is to consider controller users from the beginning whenever a resource involves player input, menus or NUI.

What that means

Depending on the resource, this can include:
  • gamepad-friendly menu navigation,
  • sensible focus behaviour in NUI,
  • controller prompts alongside keyboard prompts,
  • usable confirm, back and directional actions,
  • avoiding interactions that require a mouse when an equivalent controller flow is practical,
  • using FiveM input and key-mapping systems in ways that remain remappable where possible.

Per-resource support

Not every script has the same kind of interface, so controller behaviour is documented inside each script’s own section. For FzD Action Wheel, controller navigation is a native part of the resource rather than a compatibility add-on.

FzD Action Wheel controls

See the Action Wheel input and controller documentation.